Crystal Hunting
Across Albion’s wild and windswept lands, strange crystalline beasts drift in "quiet solitude—untouched by the chaos of man, neither attacking nor fleeing. They do not guard, nor roam with purpose. They simply exist, pulsing with dormant power, like forgotten relics in a world that moved on. But to the sharp-eyed hunter, these passive creatures are treasure troves—opportunities waiting to be claimed. Crystal hunting isn’t battle—it’s interruption. A calm shattered, a power seized. No honor, no war—only the silent taking of what lies unguarded."